package com.ws.game.lesson1.keycontrol
{
	import com.ws.game.common.components.SpriteLoader;
	import com.ws.game.lesson1.keycontrol.ActionObject;
	import com.ws.game.lesson1.keycontrol.KeyBoardCtrl;	
	
	import flash.events.Event;
	
	public class L1 extends SpriteLoader
	{
		public function L1()
		{
			super();
		}
		
		override protected function addGameObjects():void{			
			var gCtrl : KeyBoardCtrl=new KeyBoardCtrl();
			var gObj : ActionObject =new ActionObject(gCtrl);
			this.gSce.addGameObject(gObj);
		}
	}
}